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Devlog
Submission to The GameDev.tv Game Jam 2022 - Free Course For All Submissions!
Son of Lazarus
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Devlog
Wrapping up for the jam
June 03, 2022
by
gameboymarcus
1
Hey everyone! It’s been a busy few days, most of my free time has switched to playing game jam entries than working on this game! I’m really impressed by the work people did, a lot of it is inspir...
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Coming back to life!
May 29, 2022
by
gameboymarcus
1
Hi everyone! I missed a day haha, I literally fell asleep for 12 hours on Friday. Felt great, no regrets :-). On Saturday, before the best football club in the world won their 14th UCL trophy, I did s...
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New camera, an actual spike for an obstacle + player death animation
May 27, 2022
by
gameboymarcus
1
Hey everyone! I got a few small things in today. First there’s a spike, instead of a placeholder danger cube. I’ll be using more of them in later levels, so why not get it out now. I still haven...
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Working on the player
May 26, 2022
by
gameboymarcus
1
Hey everyone! Yesterday didn’t go as planned, life happened. But I made some progress on the player, this time he’s animated. I used Mixamo for the first time, and I’m really happy that it’s s...
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Setting up the levels
May 25, 2022
by
gameboymarcus
1
Hey everyone! So yesterday I designed the levels, today I’ve been figuring out some ways to implement them. My tools are MagicaVoxel + Asset Forge. I’ve just been experimenting for the most part...
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Designing the Levels
May 24, 2022
by
gameboymarcus
Hey everyone! This update is shorter than the last one but in no way less critical. Time constraints are a hell of a thing, I’m focussing on a short puzzle game with hopefully high amounts of polish...
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Kick off
May 23, 2022
by
gameboymarcus
1
Introducing Son of Lazarus. The theme is “Death is only the beginning”. Time permitting there’s a narrative element which uses that well. For now, I’m just getting the levels and game created...
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