Wrapping up for the jam
Hey everyone!
It’s been a busy few days, most of my free time has switched to playing game jam entries than working on this game! I’m really impressed by the work people did, a lot of it is inspiring! That said, I always planned to write about submitting this for this jam.
I won’t lie, I’m disappointed. I had so much to learn! I wish I could learn much more quickly haha. I always knew the scope was a bit much for my time, things would have to go as close to perfect as possible for me to complete it.
All that said, I’m glad I put enough together for a submission! Even when it’s not what I wanted, it’s good to get things in a “done” state. I’ve been getting some really good feedback because it’s shared with the world now.
I have a few pending items still to do:
I really want to incorporate the story elements in this game, it’s definitely important for me. I also want to put more work into the aesthetics. The gap between looking good when rendering a model and using that model in the game is too huge.
3D animations are still quite new for me, and 3D physics add a bit more complexity despite the engine doing a lot of heavy lifting. It was daunting to get hit with “inexperience roadblocks” while working on the jam. But now that it’s over, there’s a lot of excitement. I love learning new things!
This will always be a short puzzler, but a little polish will go a long way. And I’m up for that.
Thanks for reading, please leave feedback if you play, and happy gaming!
Files
Son of Lazarus
Move between the world of the living and the dead to save everyone from a horrible fate
Status | In development |
Author | gameboymarcus |
Genre | Puzzle |
Tags | 3D, Low-poly, Short, Singleplayer, Unity |
Languages | English |
More posts
- Coming back to life!May 29, 2022
- New camera, an actual spike for an obstacle + player death animationMay 27, 2022
- Working on the playerMay 26, 2022
- Setting up the levelsMay 25, 2022
- Designing the LevelsMay 24, 2022
- Kick offMay 23, 2022
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