Setting up the levels
Son of Lazarus » Devlog
Hey everyone!
So yesterday I designed the levels, today I’ve been figuring out some ways to implement them. My tools are MagicaVoxel + Asset Forge. I’ve just been experimenting for the most part, and things will look fairly basic. I have enough to build out all the assets that’ll be used for the game over the next two days. Which would leave about 2 more days to flesh out the mechanics, and a last day for polishing. Tight deadline!
Tomorrow I should have a build for everyone to play with, so that’s something to look forward to.
Son of Lazarus
Move between the world of the living and the dead to save everyone from a horrible fate
Status | In development |
Author | gameboymarcus |
Genre | Puzzle |
Tags | 3D, Low-poly, Short, Singleplayer, Unity |
Languages | English |
More posts
- Wrapping up for the jamJun 03, 2022
- Coming back to life!May 29, 2022
- New camera, an actual spike for an obstacle + player death animationMay 27, 2022
- Working on the playerMay 26, 2022
- Designing the LevelsMay 24, 2022
- Kick offMay 23, 2022
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